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	<title>Comments for Clockwork Landmine</title>
	<atom:link href="http://clockworklandmine.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://clockworklandmine.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Thu, 05 Mar 2009 05:52:19 +0000</lastBuildDate>
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		<title>Comment on Further Magus v. Engineer Discoveries by Glen</title>
		<link>http://clockworklandmine.wordpress.com/2009/01/10/further-magus-v-engineer-discoveries/#comment-19</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=81#comment-19</guid>
		<description>Ive linked this over on the WAR forums. I think this is something a LOT of people dont think about when comparing engineer to magus.</description>
		<content:encoded><![CDATA[<p>Ive linked this over on the WAR forums. I think this is something a LOT of people dont think about when comparing engineer to magus.</p>
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		<title>Comment on Further Magus v. Engineer Discoveries by zizlak</title>
		<link>http://clockworklandmine.wordpress.com/2009/01/10/further-magus-v-engineer-discoveries/#comment-16</link>
		<dc:creator>zizlak</dc:creator>
		<pubDate>Mon, 12 Jan 2009 09:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=81#comment-16</guid>
		<description>You have to be careful when you compare Witch Hunters and Witch Elves. A Witch Elf kills a (equally equipped and leveled) Witch hunter in 9/10 fights.

Like a friend of mine said; they have to focus solely on Strength for doing damage, Witch Hunters have to put Ballistics to it and this splitting reduces overall-dps in point blank situations.

Nevertheless the lack of a minimum range is still a great advantage for the Magus over the Engineer.</description>
		<content:encoded><![CDATA[<p>You have to be careful when you compare Witch Hunters and Witch Elves. A Witch Elf kills a (equally equipped and leveled) Witch hunter in 9/10 fights.</p>
<p>Like a friend of mine said; they have to focus solely on Strength for doing damage, Witch Hunters have to put Ballistics to it and this splitting reduces overall-dps in point blank situations.</p>
<p>Nevertheless the lack of a minimum range is still a great advantage for the Magus over the Engineer.</p>
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		<title>Comment on Magus v. Engineer: Compare and Contrast by zizlak</title>
		<link>http://clockworklandmine.wordpress.com/2009/01/06/magus-v-engineer-compare-and-contrast/#comment-14</link>
		<dc:creator>zizlak</dc:creator>
		<pubDate>Tue, 06 Jan 2009 08:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=75#comment-14</guid>
		<description>Squishier than an Engineer? Is that possible? ;)</description>
		<content:encoded><![CDATA[<p>Squishier than an Engineer? Is that possible? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on I&#8217;m Back!!!! by rpthatway</title>
		<link>http://clockworklandmine.wordpress.com/2009/01/03/im-back/#comment-13</link>
		<dc:creator>rpthatway</dc:creator>
		<pubDate>Mon, 05 Jan 2009 21:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=73#comment-13</guid>
		<description>Welcome back!!</description>
		<content:encoded><![CDATA[<p>Welcome back!!</p>
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		<title>Comment on The Importance of Failure by RP That Way</title>
		<link>http://clockworklandmine.wordpress.com/2008/11/26/the-importance-of-failure/#comment-12</link>
		<dc:creator>RP That Way</dc:creator>
		<pubDate>Thu, 04 Dec 2008 20:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=63#comment-12</guid>
		<description>I agree to an extent...

However, I do feel that PHAT EPIX is what drives a lot of people. And not making it TOO hard to get, but work still. Enough work so that the grand population of supercasuals will not have it, but anyone willing to work long weekends will. It is within reach of everyone, but handed to nobody. However, I agree that if you make it too easy, you take the carrot away. 

Though I found PvE very mind dulling and generally simple in WoW unlike a lot of people, that was not the general opinion.

Many people looked up to players with better raid gear, and thought that some day they would be them. And eventually, blizzard toned down every instance, making it slowly more accessible. So, you look up to that person, and eventually become them even as they progress further.

Too easy, and you have a bunch of twins and clowns and turds with every item in the game. They are making it much like you say - a chest out in the open for anyone to grab.</description>
		<content:encoded><![CDATA[<p>I agree to an extent&#8230;</p>
<p>However, I do feel that PHAT EPIX is what drives a lot of people. And not making it TOO hard to get, but work still. Enough work so that the grand population of supercasuals will not have it, but anyone willing to work long weekends will. It is within reach of everyone, but handed to nobody. However, I agree that if you make it too easy, you take the carrot away. </p>
<p>Though I found PvE very mind dulling and generally simple in WoW unlike a lot of people, that was not the general opinion.</p>
<p>Many people looked up to players with better raid gear, and thought that some day they would be them. And eventually, blizzard toned down every instance, making it slowly more accessible. So, you look up to that person, and eventually become them even as they progress further.</p>
<p>Too easy, and you have a bunch of twins and clowns and turds with every item in the game. They are making it much like you say &#8211; a chest out in the open for anyone to grab.</p>
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		<title>Comment on The Importance of Failure by burning crusade beta release &#124; CNN.com</title>
		<link>http://clockworklandmine.wordpress.com/2008/11/26/the-importance-of-failure/#comment-11</link>
		<dc:creator>burning crusade beta release &#124; CNN.com</dc:creator>
		<pubDate>Fri, 28 Nov 2008 21:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=63#comment-11</guid>
		<description>[...] The Importance of Failure Blizzard had said that they wanted to tone raiding down for this expansion because the raids in Burning Crusade had required a level of gear, stratagy, and potion chugging so great that only the absolute pinnicle of hardcore raiders &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] The Importance of Failure Blizzard had said that they wanted to tone raiding down for this expansion because the raids in Burning Crusade had required a level of gear, stratagy, and potion chugging so great that only the absolute pinnicle of hardcore raiders &#8230; [...]</p>
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		<title>Comment on The Importance of Failure by wotlk private server &#124; IBM.COM IBM - United States</title>
		<link>http://clockworklandmine.wordpress.com/2008/11/26/the-importance-of-failure/#comment-10</link>
		<dc:creator>wotlk private server &#124; IBM.COM IBM - United States</dc:creator>
		<pubDate>Thu, 27 Nov 2008 03:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=63#comment-10</guid>
		<description>[...] The Importance of Failure I have been playing WotLK for a few weeks, and its fun. My main is almost 75, and after powerleveling mining my alt is progressing through Borean Tundra at level 70. Its been fun, the lore of the quests is excellent, and the areas are &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] The Importance of Failure I have been playing WotLK for a few weeks, and its fun. My main is almost 75, and after powerleveling mining my alt is progressing through Borean Tundra at level 70. Its been fun, the lore of the quests is excellent, and the areas are &#8230; [...]</p>
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		<title>Comment on The Importance of Failure by worldofwarcraft private server &#124; Intel.com</title>
		<link>http://clockworklandmine.wordpress.com/2008/11/26/the-importance-of-failure/#comment-9</link>
		<dc:creator>worldofwarcraft private server &#124; Intel.com</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=63#comment-9</guid>
		<description>[...] The Importance of Failure My guild can finally progress to the pinnicle of the WoW raiding scene. Hell, we can probly down Arthas eventually! Blizzard has finally come to the full realization of what they started realizing when they released BC, requiring large &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] The Importance of Failure My guild can finally progress to the pinnicle of the WoW raiding scene. Hell, we can probly down Arthas eventually! Blizzard has finally come to the full realization of what they started realizing when they released BC, requiring large &#8230; [...]</p>
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		<title>Comment on Music in Games by Dont</title>
		<link>http://clockworklandmine.wordpress.com/2008/10/21/music-in-games/#comment-5</link>
		<dc:creator>Dont</dc:creator>
		<pubDate>Mon, 24 Nov 2008 18:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=40#comment-5</guid>
		<description>I agree with you (more or less). I also turn off in-game music and turn on mine. I just find most games&#039; music boring.</description>
		<content:encoded><![CDATA[<p>I agree with you (more or less). I also turn off in-game music and turn on mine. I just find most games&#8217; music boring.</p>
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		<title>Comment on The Call by theerivs</title>
		<link>http://clockworklandmine.wordpress.com/2008/11/12/the-call/#comment-4</link>
		<dc:creator>theerivs</dc:creator>
		<pubDate>Wed, 12 Nov 2008 17:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://clockworklandmine.wordpress.com/?p=59#comment-4</guid>
		<description>Some of your thoughts echo mine. I&#039;m gonna bite the bullet, and try to spread my time between both games. We&#039;ll see how that goes.</description>
		<content:encoded><![CDATA[<p>Some of your thoughts echo mine. I&#8217;m gonna bite the bullet, and try to spread my time between both games. We&#8217;ll see how that goes.</p>
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