Further Magus v. Engineer Discoveries
I think I have found it. For a while I wondered just what the Magus had to make up for the lack of ranged Auto-Attack damage and armor of the Engineer, but I think I have found it. The Magus doesn’t have a minimum range. That’s the biggest change. It makes their 1v1 abillity so much better its unbelievable.
The biggest example of this is Baleful Transmogrification versus Incendiary Rounds. While Incendiary Rounds only have use when the enemy is far away (a rare occurrence in 1v1 PvP, as well as PvE), Baleful Transmogrification can be used constantly, in all situations. I have easily been able to take down Witch Hunters 1v1 by DoTing them up, snaring them, and running around, using my instant damage spell whenever possible. As an Engineer, I would have never been able to do that, as so much damage would be lost due to my inability to cast Incendiary Rounds up close.
On a side note, why the hell do the Engineer and Magus get Redeploy and Resummon so late. Those spells make demons worth summoning in solo PvE/PvP, and yet we get them at level 22! Its not like they couldn’t sneak them in earlier!
January 12, 2009 at 9:07 am
You have to be careful when you compare Witch Hunters and Witch Elves. A Witch Elf kills a (equally equipped and leveled) Witch hunter in 9/10 fights.
Like a friend of mine said; they have to focus solely on Strength for doing damage, Witch Hunters have to put Ballistics to it and this splitting reduces overall-dps in point blank situations.
Nevertheless the lack of a minimum range is still a great advantage for the Magus over the Engineer.
March 5, 2009 at 5:52 am
Ive linked this over on the WAR forums. I think this is something a LOT of people dont think about when comparing engineer to magus.